Sometimes you never know what you can find in a Gamestop “dumpster” (you know the $5 or less /$20 or less games holding on some cardobard shelves). One was Brutal Legend. I had my eyes on when I have played once the demo downloaded from Xbox Live. I really liked it for two reasons:
Firstly, it was a game heavily influenced by metal and there are very few that come in mind. I still remember the attempt of Motley Crue to cash on Crueball on Genesis (a pinball-based game, also used by Kiss in one of these PC budget games), Motorhead on Amiga/Atari ST (a beat-them up developed by Ocean somewhere in 1992) or Iron Maiden Ed Hunter featuring Eddie in a kind of “Operation Wolf” game.
Secondly, for what seemed a cool storyline. The story features Eddie Riggs, a “roadie” setting up the stage for a rock band called Kabbage Boy, lets say Eddie is rightfully not fond of his performance. As Eddie sets stage, a element of the stage falls on directly aiming one of the band member. Eddie jumps to his rescue only to get crushed by the scenery element. Eddie wakes up in a complete strange world, directly taken from some of the best heavy metal album artworks. Here Eddie becomes an anti-hero fighting demons with his mighty axe and his guitar riffs.
After playing back-and-forth with the game during the last month, I finally finished it up tonight. There are the good, the very good and the very annoying part of the game.
The good thing about the game is its very high fidelity of the game towards the material it got inspired by. It is heavy metal at its finest with the contribution of kings of the genre appearing as cameos such as Ozzy Osbourne (Black Sabbath/Ozzy Osbourne,appearing as the guardian of metal, the shop to go to upgrade your weapons and your car), Rob Halford (Judas Priest, posing as the Fire Baron), Lemmy Kilmister (Motorhead, the bass-playing Kill Master), Lita Ford (presented as Lita, one leader of the human resistance)……
The second good thing (if you ignore the annoying part) is this semi-open space allowing you to drive through the heavy metal hell, ramming through the wildlife and allowing you to complete some side quests and unlock some uniqueness (monuments, dragons…..) that will buildup your combat skills.
Then comes the very good part: the storyline and the damn good playlist. The storyline is simply awesome as you end up fighting hordes of glam/hair metal villains, with the stereotype of the hair metal bands that flourished in the 80s, followed by a dive into the depressive doom and gloom of gothic/doom metal genre (with some of the best enemies to fight, straight out of a Tim Burton mind) and finally a quick insight into industrial metal (at the very end). For most of these, you have a remarkable playlists of metal bands that perfectly match the missions: fighting off glam metal troops with Motley Crue “Dr. Feelgood”, only to escape the crumbling White Lion palace through the soundtrack of of the UK powermetal band Drangonforce “Through the Fire and The Flames”. Just playing this part of the game in which you are slaloming between dragons breaking bridges and blocking roads with that blowing in the background music worth its amount of pesos. It is not one, but over 100 songs in that playlist that you can play through driving in the metal Hell, something very similar to a GTA game. Some of the best and most versatile metal playlist I have ever heard into a video game: Dragonforce, Judas Priest, Motorhead, Scorpions, Motley Crue, Carcass, Dimmu Borgir, Accept, Megadeath…..
Just for that the game worth the purchase.
Now comes the very annoying part of the game: the simile-RTS game sequence. At some point in the game, you will be asked to play a sort of real-time strategy game (you know the type of Dune II, Command & Conquer, Warcraft…), in a very primitive form, using the metal as a source: The stage being your main base/barracks; the march store towers being the source of energy to harvest and troops from the basic headbangers grunt to the juggernaut unit capable to blast off towers. The idea is great, the put into practice? Meh…….it felt more than a pain than anything else as you have to go back and forth to get to the units. The other thing that also made me quit the game halfway is that mission in which you have to capture wild feral cats (looking as KISS-like panthers) by circling them with a circle of fire. The controls were just terrible and makes you really want to give up. As a sidenote, the presence of redudant sidequest (ambush enemies, defend your tower, race against the same foe) felt like a lot of deja-vu. You have to do them to gain skill points to upgrade your character but felt more a curfew than anything else (especially at a certain point of the game you have so much skill points accumulated but nowhere to redeem the upgrades).
In conclusion, if you love heavy metal and looking for a good game really doing a service to the genre, grab a copy and play it. The game is far from perfect, there are much better adventure games and real RTS games to quench your thirst than this one. But in my opinion, this was the PERFECT metal game ever I have been playing so far and really wish someone decides to renew this experience.